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<title>Defrag Tools - Defrag Competition Center</title>
<link>http://defrag-competition.info/</link>
<language>ru</language>
<description>Defrag Tools - Defrag Competition Center</description>
<generator>DataLife Engine</generator><item>
<title>DFEngine 1.08</title>
<guid isPermaLink="true">http://defrag-competition.info/654-dfengine-1.08.html</guid>
<link>http://defrag-competition.info/654-dfengine-1.08.html</link>
<description><![CDATA[<TABLE><TR><TD valign="top"><img title="screenshot" src="http://www.breakdown-hq.com/images/tutorials/defrag.jpg" width="150" height="113" /> </TD><td>&nbsp;&nbsp;</td><TD valign="top">Drakkar wrote an autodownload feature based on the <a href="http://q3a.ath.cx" target="_blank">http://q3a.ath.cx</a> repository and the download command. It should ease the process of joining online servers quite a bit. This version introduces many other improvements. Thanks go to Drakkar for his work and involvement.
<p>Download links:</p>
<ul>
<li><a href="http://q3defrag.org/files/dfengine/dfengine_1.08_win.zip" target="_blank">Windows build</a></li>
<li><a href="http://q3defrag.org/files/dfengine/dfengine_1.08_lin_i386.tar.gz" target="_blank">Linux build</a></li>
<li><a href="http://q3defrag.org/files/dfengine/src/dfengine_1.08_src.zip" target="_blank">Source code</a></li>
</ul>
</TD></TR></TABLE>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Fri, 22 Jan 2010 18:18:59 +0200</pubDate>
</item><item>
<title>1.91 update</title>
<guid isPermaLink="true">http://defrag-competition.info/541-1.91-update.html</guid>
<link>http://defrag-competition.info/541-1.91-update.html</link>
<description><![CDATA[<p>Download link: <a href="http://q3defrag.org/files/defrag/defrag_1.91.20.zip" title="http://q3defrag.org/files/defrag/defrag_1.91.20.zip">http://q3defrag.org/files/defrag/defrag_1.91.20.zip</a></p>
<p>This makes defrag 1.91.20:<br />
<code>- fixed ghost missiles emitting sound in ioq3<br />
- respawnpoint selection kept across map_restart's and reset on team change<br />
- fixed df_hud_cgaz value clamped to 3 in options menus<br />
- removed unused "scores" server command that was sent when player dies<br />
- fixed execution of df_script_onMapLoad scripts on team change<br />
- added df_script_onJoinTeam (0/1) - executes team_free.cfg, team_spect.cfg, team_red.cfg, team_blue.cfg<br />
- restored the "connection lost" icon over players' head</code></p>
<p><a href="http://cggdev.org/node/16" target="_blank">read more</a></p>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Sun, 11 Oct 2009 13:37:09 +0300</pubDate>
</item><item>
<title>Cgaz hud (bis)</title>
<guid isPermaLink="true">http://defrag-competition.info/542-cgaz-hud-bis.html</guid>
<link>http://defrag-competition.info/542-cgaz-hud-bis.html</link>
<description><![CDATA[<p>I fixed the cgaz hud inaccuracies that were found in the previous update. Again feedback is welcome.</p>
<p>I updated clientside prediction so it accounts for disabled jumppads and teleporters in TM and FC. This fix requires both the server and client to be updated.</p>
<p>Have fun.</p>
<p>Download link: <a href="http://q3defrag.org/files/defrag/defrag_1.91.19.zip" title="http://q3defrag.org/files/defrag/defrag_1.91.19.zip">http://q3defrag.org/files/defrag/defrag_1.91.19.zip</a></p>
<p>Changelog:<br />
<code>- fixed cgazhud inaccuracies from 1.91.18<br />
- fixed client prediction when jumppads and teleporters are off</code></p>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Fri, 02 Oct 2009 12:41:05 +0300</pubDate>
</item><item>
<title>Cgaz hud update for 1.91</title>
<guid isPermaLink="true">http://defrag-competition.info/543-cgaz-hud-update-for-1.91.html</guid>
<link>http://defrag-competition.info/543-cgaz-hud-update-for-1.91.html</link>
<description><![CDATA[<p>I changed bits of the cgaz hud to accomodate for network lag. It might feel different as the sampling frequency changed for the accel bars. Comments and feedback are of course welcome.</p>
<p>This update applies to both servers and clients.</p>
<p>Download link: <a href="http://q3defrag.org/files/defrag/defrag_1.91.18.zip" title="http://q3defrag.org/files/defrag/defrag_1.91.18.zip">http://q3defrag.org/files/defrag/defrag_1.91.18.zip</a></p>
<p>Changelog:<br />
<code>- weapon selection kept across respawns in TM and FC<br />
- stamped scoreboard with server address and current date/time<br />
- added df_hud_scoreboard_showSpectators option<br />
- cgaz hud more resistant to lag<br />
- added cgaz hud options<br />
    > df_hud_cgaz_opacity</code></p>
<p><a href="http://cggdev.org/node/14" target="_blank">read more</a></p>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Sat, 26 Sep 2009 02:22:47 +0300</pubDate>
</item><item>
<title>Quick server fixes for defrag 1.92</title>
<guid isPermaLink="true">http://defrag-competition.info/544-quick-server-fixes-for-defrag-1.92.html</guid>
<link>http://defrag-competition.info/544-quick-server-fixes-for-defrag-1.92.html</link>
<description><![CDATA[<p>For those who want to give this test version a try, the servers are :</p>
<ul>
<li>cggdev.org</li>
<li>cggdev.org:27961</li>
</ul>
<p>Changelog is:<br />
<code>- fixed up broken "don't change map" option for nextmap votes<br />
- fixed usage message for callvote map<br />
- callvote console message back in<br />
- added "mode" alias for callvote gamemode<br />
- fixed numerous issues with callvote gamemode<br />
- picked up flags are reset upon player respawn<br />
- removed CVAR_CHEAT from cg_gun# cvars<br />
- removed drowning sound effects when player damage is off</code></p>
<p><a href="http://cggdev.org/node/13" target="_blank">read more</a></p>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Thu, 09 Jul 2009 19:30:08 +0300</pubDate>
</item><item>
<title>An opportunity for new bugs</title>
<guid isPermaLink="true">http://defrag-competition.info/545-an-opportunity-for-new-bugs.html</guid>
<link>http://defrag-competition.info/545-an-opportunity-for-new-bugs.html</link>
<description><![CDATA[<p>I've had bits of code for 1.92 laying dormant for quite some time now and I felt it was getting overdue. It's been a bit painful for various reasons, and it seems I have a tendency to spontaneously enter the "cathedral-building" sort of release cycles that led to defrag updates taking months some years ago.</p>
<p>Well, I'd rather have it released now and save the speech.</p>
<p>In no way should this be considered complete or stable. You may see this build as a preview, and a chance to intervene early in the process. I have set up two test servers:</p>
<ul>
<li>cggdev.org (DF)</li>
</ul><p><a href="http://cggdev.org/node/12" target="_blank">read more</a></p>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Tue, 07 Jul 2009 00:33:10 +0300</pubDate>
</item><item>
<title>Dfengine 1.07 - raw input and game minimization</title>
<guid isPermaLink="true">http://defrag-competition.info/551-dfengine-1.07-raw-input-and-game-minimization.html</guid>
<link>http://defrag-competition.info/551-dfengine-1.07-raw-input-and-game-minimization.html</link>
<description><![CDATA[<p>This build packs some new code contributed by Drakkar that covers various areas in relation to minimizing the game, as well as the fixed up support for winxp's raw input.</p><br /><p>Check the new windowMode console command, as well as in_mouse 3 (which requires at least winxp).</p><br /><p>Here is the complete changelog for this version :<br /><br /><code>- support for winxp's raw input interface (in_mouse 3)<br /><br />- fast game minimization with new windowMode console command (contributed by drakkar)<br /><br />- fast fullscreen toggling with either alt-enter or windowMode (contributed by drakkar)</code></p><br /><p><a href="http://cggdev.org/node/11" target="_blank">read more</a></p>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Tue, 09 Jun 2009 00:38:57 +0300</pubDate>
</item><item>
<title>Qlient - dfengine features merged into ioq3</title>
<guid isPermaLink="true">http://defrag-competition.info/552-qlient-dfengine-features-merged-into-ioq3.html</guid>
<link>http://defrag-competition.info/552-qlient-dfengine-features-merged-into-ioq3.html</link>
<description><![CDATA[<p>Fellow programmer Dan who's recently been working on providing the <a href="http://unfrag.guim.info/mod:defrag" target="_blank"> online made an attempt at merging the dfengine features into <a href="http://ioquake3.org/" />ioq3</a>. It may be worth a try if you miss features from one or the other, although (as of now) it requires compiling the ioq3 source code.</p><br /><p>Homepage: <a href="http://atdan.net/q213n7" target="_blank">http://atdan.net/q213n7</a><br /><br />Subversion : <a href="http://atdan.net/svn/qlient/trunk" target="_blank">http://atdan.net/svn/qlient/trunk</a></p>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Fri, 05 Jun 2009 23:45:35 +0300</pubDate>
</item><item>
<title>Defrag 1.91.17 quickfixes</title>
<guid isPermaLink="true">http://defrag-competition.info/546-defrag-1.91.17-quickfixes.html</guid>
<link>http://defrag-competition.info/546-defrag-1.91.17-quickfixes.html</link>
<description><![CDATA[<p>This version sports two fixes built on top of 1.91.16:<br />
<code>- fixed self-inflicted lag affecting world damage from brush contents (water, lava, ...)<br />
- fixed game reporting the wrong physics type after failed attempt with the /vq3 and /cpm commands</code></p>
<p>Take extra care as the first change affects the gameplay.</p>
<p><a href="http://q3defrag.org/files/defrag/defrag_1.91.17.zip">Download defrag 1.91.17</a></p>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Sun, 26 Apr 2009 12:47:23 +0300</pubDate>
</item><item>
<title>Dfengine 1.06 - security update and raw input</title>
<guid isPermaLink="true">http://defrag-competition.info/553-dfengine-1.06-security-update-and-raw-input.html</guid>
<link>http://defrag-competition.info/553-dfengine-1.06-security-update-and-raw-input.html</link>
<description><![CDATA[<p>I found and fixed a buffer overflow vulnerability in version 1.05's download feature. It shouldn't be too bad as it doesn't affect the stack (but static memory). Still it is strongly advised that you do upgrade.</p><br /><p>This version also introduces some fixes to the renderer by marky and features an implementation of the raw input interface that is <em>only experimental</em>. Don't expect things to work necessarily  the way they should. In that regard feedback is much welcome. Try setting in_mouse to 3.</p><br /><p>Download links:</p><br /><ul><br /></ul><p><a href="http://cggdev.org/node/8" target="_blank">read more</a></p>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Sun, 05 Apr 2009 15:31:45 +0300</pubDate>
</item><item>
<title>Dfengine 1.05</title>
<guid isPermaLink="true">http://defrag-competition.info/554-dfengine-1.05.html</guid>
<link>http://defrag-competition.info/554-dfengine-1.05.html</link>
<description><![CDATA[<p>This new version introduces a console command that downloads maps from a web server. It is powered by the <a href="http://q3a.ath.cx/" target="_blank">http://q3a.ath.cx/</a> map repository. Usage is: /download mymapname. Information about setting up a web server to work with this feature can be found here: <a href="http://q3defrag.org/files/dfengine/" target="_blank"> http://q3defrag.org/files/dfengine/doc/server_download.txt</a>.</a></p><br /><p><a href="http://cggdev.org/node/7" target="_blank">read more</a></p>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Sat, 07 Mar 2009 15:55:49 +0200</pubDate>
</item><item>
<title>Autorecord bug in 1.91.14</title>
<guid isPermaLink="true">http://defrag-competition.info/547-autorecord-bug-in-1.91.14.html</guid>
<link>http://defrag-competition.info/547-autorecord-bug-in-1.91.14.html</link>
<description><![CDATA[<p>I rewrote parts of the autorecord and player interference code which both had significant issues. Take extra care while upgrading as it hasn't been thoroughly tested.</p>
<p>The 1.91.14 autorecord has a (quite bad) flaw. You should consider upgrading now if you are submitting demos.</p>
<p>This makes defrag 1.91.16:</p>
<p><code>- fixed flawed 1.91.14 autorecord<br />
- better g_sync management for autorecord (removed no longer needed cvar df_ar_nogsync)<br />
- changed default for df_ar_stopDelay from 1800 to 3000<br />
- added support for OSP colors ^8 and ^9<br />
- added multiplayer support for map shooters</code></p>
<p><a href="http://cggdev.org/node/6" target="_blank">read more</a></p>]]></description>
<category><![CDATA[Defrag Tools]]></category>
<dc:creator>-scout-</dc:creator>
<pubDate>Wed, 28 Jan 2009 15:56:00 +0200</pubDate>
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